Showing posts with label Dark Angels. Show all posts
Showing posts with label Dark Angels. Show all posts

Saturday, February 13, 2010

Pre-Heresy Deathwing Librarian

Hey everyone. Recently completed another Crusade era Loyalist Dark Angel Terminator. This one is a Librarian. Now Fluff aside about Librarians in Legions, I wanted to include a full command staff in my collection. I am happy with how he turned out.

I gave him 2 of the DA dreadnought leg plates with the scroll work as it fits the theme.
The head is a Maxmini helmet and the legs are from Microart Studios. I think they work well to make the model stand out.
That's it really for now. Just wanted to share the model as I am happy with its posing and look. Until next time..

Sunday, January 24, 2010

Pre-Heresy Deathwing Chaplain

Hey everyone. Thought I would post this guy up here as I finished him the other day. Basically I decided to relaunch my Deathwing as Pre-Heresy as I do love how the terminators were don in the artwork for it. I do also like the looks of Pre-Heresy Dark Angels even though it is just black. I'm starting from new with new models so the Dark Angels I have already will stay post heresy in there cool green, black and bone colors. The First Model I did for the new Crusade era Deathwing is a chaplain because the model is fantastic.



So there he is. I am happy with how he turned out overall. His Parchment loin cloth thing turned out better then I thought it would. The shoulder pads are Ironclad Dreadnought leg plates. The Crozius arm is a Thunderhammer arm with the hammer head removed and a dark angel bit added to the top. The combi-bolter is from the terminator librarian blister and the arm its attached to is a stormshield arm. Some greenstuff work to make the two mesh was required.
I highlighted the armor with Dark Angels green. I saw this done before and I really liked it so I tried my best with it. I kept the edging/highlighting dark. Also The pictures aren't the best. I am making an effort to clear some space and set up a mini wanna be photo booth for the miniatures. That will take some time though.
Now I know that the model has an imperial eagle on it in the back and I left it. Maybe he was given an honor by the emperor during the crusade? Who knows. Also there are 2 little crux terminatus type crosses on him. As they are not the standard Crux in look I figured these Templar type crosses would be fine to leave. And as for the combi-plasma... well they are the first legion and plasma has been seen in the novels and art work so its not unreasonable.
That is it for this guy. I really like how he looks. Instead of making my own shoulder pads I'm going to go with standard dreadnought leg plates for the rest of the army for the most part. Until next time...

Saturday, January 3, 2009

Teleportation Successful

Hey all hope the new year went well. I got some painting done. I decided to paint the snap terminators from the Black Reach box for my deathwing. So here they are


There nothing fancy. What I did do different with this batch is i used a foundation paint brown instead of my normal graveyard earth undercoat for the armor. The Deathwing decals are from the vehicle transfers..
A little rant on the deathwing transfer. Games Workshop really needs to make a new decal sheet with these on it. The Deathwing symbol only is available on a vehicle sheet and there is only one on it. It is not like these are an obscure decal or something. But its all good as they did make terminator pads for the deathwing.

Well enjoy.. Until next time.

Saturday, September 6, 2008

Codex: Dark Angels Review

Warning! This is a long one
Company Master and Company Champion. 5th company
Hey everyone. After my praise of the new Space Marine codex I got the idea to put up my thoughts on the Dark Angels Codex. A little review if you will. Now its been out for a bit now but I think it deserves to be looked at again especially since the new Space Marine codex is coming out. Now to compare the two but because the new codex will have similarities in tactical load out for marines with this Codex. So here we go.
Codex Dark Angels:
length 88 pages
Before we talk rules I will talk briefly on what is in the codex. Background information and fluff. Pictures of the army throughout. The forces section has information for all the units in the codex. A new Wargear section with drawings. Information for weapons and armor and upgrades are there. Specific things like Rosarius are given a page number to there specific sections in the codex. I will not talk more about this as the codex has been around and this is primarily about the Dark Angels unit rules and the like so here we go.
First thing I will talk about is Deathwing Assault. (Note that the new Drop pod Assault for the codex space marine codex works essentially the same way). Deathwing Assault is based around the Deathwing Terminator squads and what it does is makes half of your terminator squads held in reserve, rounded up, to automatically teleport in on your first turn. Note that it is automatic so there is no reserve rolling needed on the first turn. You choose which squads come into play first turn. Also you can attach Independent characters in terminator to a terminator squad. So Interrogator chaplain attached to a squad counts as 1 unit. The reasoning for this is because if you make a pure deathwing force and hold them in reserve GW wants you to have something on the field turn 1 so you and your opponent don't just sit there as you fail reserve rolls. Lets move on to the Deathwing.
Deathwing are terminator squads. The Dark Angels first company is comprised only of terminators. Big difference here is that you can only get 5 man squads and only 1 special weapon (assault cannon, heavy flamer, cyclone missile launcher). The really nice thing is that you can mix assault and shooting terminators together in one squad. So a heavy flamer w/ powerfist can be with assault marines. So your assault terminators can have members of there squad shooting as they close in making the unit more effective overall. The biggest unique thing is that the cyclone missile launcher can go on any terminator type. This means you can have the missile launcher on a thunder hammer storm shield or on twin lightning claw. This is really nice because you can have a predominantly assault squad with anti tank punch or anti horde long range punch. There big thing is that they are fearless. Now I know fearless has hurt some larger units and I think that makes perfect sense but I will talk about that another time. Now with Deathwing fearless is great. Why? Because your only a 5 man squad. If you lose close combat chances are you are either already wiped out or its only going to be by at most 4 wounds. making four 2+ saves isn't hard. a squad of these with assault cannon and a chainfist is 250 pts. not that bad considering there terminators and average terminator cost is 40 pts a model.
Ravenwing. Now this is how you can make your deathwing assault really shine depending. Ravenwing squads are radically different from other marine bikers and speeders. They do not have attack bike squads and they cannot have 3 assault cannon land speeder squads. So this means they are broken up as thus: Attack squadrons and support squadrons. Attack Squadrons have up to 6 bikers an attack bike and a land speeder with assault cannon and heavy bolter. A full attack squad with power fist and 2 melta guns will run you over 400 points. Its expensive but worth it. The Support squadrons are Land Speeder squadrons. They can be a max of 5 speeders. Catch is you can only have 1 assault cannon and 1 typhoon missile launcher. Its unfortunate but what is nice is that you can have multi meltas with any configuration. Is a good support role unit hence its name. a 3 speeder squad with a typhoon launcher is a good anti horde unit. Now what makes the ravenwing worth this? All bikers are fearless and they have scout. So they can outflank or get a free 12 inch move before the game. Also every biker has a teleport homer meaning deathwing assaults can be very precise. That is a lot of stuff for bikers. Again fearless is good because you don't want them to ever fall back. The attack squads are good at tank hunting. Now understandably people are upset at the lack of attack bike squads but i like this new set up for my ravenwing. Now that attack squadron can also combat squad into 2 three bike squads the attack bike and the land speeder. Normally the attack bike and land speeder deploy and move on there own anyway. So what is combat squad?
Combat squads are something introduced in this codex and will be in the new space marine codex. It allows a full squad to break into two even halves at deployment basically. The units in this codex that can do that are: Company veterans, scouts, tactical squads, assault squads, ravenwing attack squadrons, and devastators.
The special characters in this codex are fair. Azreal and Ezekial have artificer armor. There rules are essentially the same. Ezekial is the only 3 wound Ld 10 librarian in the codex. Belial the deathwing special character allows terminator troop choices and Sammael allows attack squads as troops. He is also the only thing to have a mantle. He also has his jet bike which has twin linked storm bolters and a plasma cannon on it. Or he can be in his land speeder which has twin linked assault cannons and twin linked heavy bolters. It also has front and side armor of 14 which is pretty great. All in all the special characters are all good. Belial is the least spectacular but he is also the cheapest and allows terminator troops which is a strong troop choice.
Company veterans are essentially veterans in power armor. They are from the battle companies instead of first company. What is nice is that you can have 4 combi weapons in the squad. (The FAQ states the Sergeant can take any upgrade allowed to the squad) So what I am working on is a squad of company veterans with 4 combi plasma and a plasmagun in drop pod. But yea they are your power armored veterans for the army.
Scouts are elite choices and other then that it is essentially the same.
Assault Squads are nearly the same but the big change is that they cannot take flamers only plasma pistols.
Tactical squads are different in that they need to be 10 man in order to get a heavy weapon. But they can take a razorback transport regardless of the size. other dedicated transport options are rhinos or drop pod.
Dreadnoughts are elite and roughly the same. they can be made venerable but cannot be given veteran skills.
Devastator squads are essentially the same stat and option wise. They do have combat squads
Chaplains and interrogator chaplains are different entries. The Difference is the Interrogator chaplain is the better of the two with 3 wounds and can take terminator armor.
Company Master comes standard with Iron halo. has weapon upgrade options. Can be given a jump pack but that is it. To get a captain on bike you must take Sammael and to get a terminator captain you must take Belial.
Techmarines come standard with a 2+ save. There servitors can have more then 1 plasma cannon per squad. Techmarine can be upgraded to have a servo harness.
Command squads are essentially the same but in order to take a company champion you need to have a Company Master.
Land Raider and Land Raider crusader are essentially the same as they are in other codices. The difference is that they are the only vehicle to have Power of the Machine Spirit (which is true in the new codex).
Predators are cheaper for 95 points you have a auto cannon and heavy bolter sponson predator. Lascannon upgrades are expensive but still is a decent cost for the tank.
Vindicator is essentially the same.
Whirlwinds are nearly the same. Difference is they don't have the mine missile instead they have a large blast template flamer. It ignores cover and has str 4 ap 5. But this new codex doesn't have the mine missile either.
Rhinos are 35 points Drop pods are 50.
The razorback is 50 points standard
Important! all power armored marines come with a bolter, bolt pistol, frag and krak grenades standard. That includes devastators so do not forget.
We are coming towards the end of my epic post. I want to make it clear though that I did not go into great detail with things like standards and what hey do and the subtle difference of things. The Lions Helm and Ezekiel's book function a little differently but I wont go into it. That is really something for people interested in playing Dark Angels to sit down sit down and read while reading the codex for themselves.
There are some differences but all in all the codex is really solid. the ability to actually make use of the heavy weapon in a tactical squad while advancing with the assault stuff is nice. Its a codex that you have to read a few times to see the little things that are changed and then utilize. Its not overpowered and it really isn't a weak codex is what I'm trying to convey in this epic post.
Hope those that read all the way to the end enjoyed a glimpse into the unforgiven. For those that already play Dark Angels and read the codex I'm sorry if you read all this.
Repent! For Tomorrow you die!
Until next time.

Tuesday, September 2, 2008

Dark Angel Company Veteran

Hey all. I decided that prior to getting back to work on my Crusade era Thousand Sons army that I would finish up some models I had partially started. One such model was this Dark Angel company veteran. I have an army list idea that would incorporate a company veteran squad in drop pod. It was a pure battle company list and the veteran squad is equipped for shooting and as such has 4 combi plasma in it. Not as impressive as a sternguard squad but still effective. The rest would have bolters. Now I may also sub out one combi plasma for a power weapon just in case not sure yet though.

Anyway I have one more model to do before going back to my Thousand Sons. Until then.

Friday, August 15, 2008

Space Hulk bases

Here is a group shot of my Deathwing with the teleport homer. I don't have any WIP shots of how I did it but as per request I will do a little how to on how I made the bases including how I painted them.




I got my idea from Games Workshop's Space Hulk terrain article. But when I looked around I did not have any crochet sheets around unless I went out and bought them. I did however find window and door screening and I went with that. I went with plastic screening but i would imagine the metal would work also if not be a little more stubborn to work with.
using a very light spread of PVA glue I glued the bases to the sheet and then after letting it dry I cut and clipped the screen around the bases until it was essentially flush with the side of the base. I then glued down plasticard and some little tube things I had right on top of the screen.
For painting I have the entire thing a base coat of black. I then drybrushed the screen and anything else I wanted with bolt gun metal. For the yellow I used Iyanden Dark Sun foundation because I liked the dull yellow color but that is up to the person. I then dry brushed bestial brown to age parts of the screen and other metal parts I wanted aged. I then used the new citadel washes to complete the base.
I washed Devlan mud over the aged rusted areas sloppily so it went over onto non aged areas. After that dried i washed the entire base with badab black including the yellow parts to give it a grimed aged derelict look.
Hope that helps. If you google Space Hulk Terrain or Space Hulk Bases you will come across other how to's.
Coming soon will be how I make my Crusade era Thousand Sons heads.

Thursday, August 14, 2008

Teleport Homer

Hey all I know its nothing special but I was working on rebasing the small amount of Deathwing I have to spice up my miniature painting and making. I like to do a variety of things at once to keep everything interesting because as we all know the same thing regardless of what it is gets boring after a while. So I figured Id show a use for the small square bases:

Its a humble teleport homer. Its based in the same style as my deathwing will all be. A space hulk/ ship basing. Its nothing fancy. But instead of using the circle bases they supply I decided to use a small square base and save the circle bases until i need to use them for markers. I will post a group shot with some deathwing at some point in the future.
Just a quick update. I am working on a second crusade era Thousand Son Terminator. Tonight ill pick up the High Elf archer box for bits as long as the Local Gaming store has them in stock. If not there is another local store I can check it for tomorrow. Once I get the box ill do a short tutorial on how I do my Thousand Sons heads.
Well as always if anyone does read feel free to leave comments.

Sunday, August 10, 2008

Some Unforgiven

Dark Angels are my 1st and my core army. In the end it all comes back to them for me. So here are some marines from a tactical squad. Sergeant a bolter marine and meltagunner. I'm aware of the sprue mark on the back packs but i didn't feel like filing them. it looks fine from gaming distance.


The Sergeant is that special edition marine from the online deal from games workshop. A little minor "conversion work" on him and I like how it turned out. Take care.

Saturday, August 9, 2008

my painting/photography disclaimer


Hey everyone.... I just wanted to state that i dont have a proper photographing area so do not expect great photos yet. Im working on adapting but itll take some time. I also am not a great painter. I paint for what I consider table top quality. Basically I define that as having at least 3 colors on a model and that you can tell from across the table what they represent. For the picture above its plainly obvious to me and due to the flash/ lightining of my photos they actually do look better in person.
Coming soon my first attempts at Pre-heresy/heresy era Thousand Sons.

Greetings



Hello all. I figured it is about time i make a contribution to the 40k community in some small insignifigant way. I am from Long Island New York and my primary army would be the Dark Angels Space Marines. I also have a small force of Tau the beginnings of Chaos Thousand Sons and I am currently working on Pre-Heresy/ Heresy Era Thousand Sons. I also have random side projects in different stages of on hold. So while Dark Angels are my core i will be posting my WIP of armies as I work on them. I will try to get some shots of my Dark Angels up as well especially as I add to it. More to come.