Alright everyone this is the last in the segment for Tactica Outnumbered!.. If you think I missed an army feel free to post a comment on this post with the army and type (Space marine Bikes for example although that was talked about). This will help me more then just the army. I will try to cover it if possible either here or on my youtube page (link in my Astronomicon section).
Anyway this time it is the Deathwing (Cue angelic reaper music). One of the more unique armies a deathwing army is made up entirely of well the Deathwing. A terminator army. Some things to keep in mind: To keep it fluffly it should include only terminator infantry supported by Landraiders, Dreadnoughts and maybe vindicators. Secondly this is a small army both in squad size and in army size.
Alright so Deathwing armies need to be led by Belial to work. He can be be equipped either with storm bolter and sword of silence, twin lightning claw or Thunderhammer Storm shield so he has some options. He also allows you to have a pseudo command squad with one squad being able to take an apothecary and a deathwing standard bearer. Same rules for this standard as the ravenwing one as well as the apothecary.
Now onto Deathwing squads. As Belial lets you take them as troops that is just what your going to do. They are only able to be a 5 man squad. They cannot be made bigger. They start out at 215 points per squad. They can take one range weapon per squad (cyclone, assault cannon, heavy flamer) and all can replace power fist or power sword for chain fist. The nice thing is that you can mix assault terminators with ranged ones so you can put a heavy flamer with an assault squad. Also the cyclone missile launcher can be put on any terminator which means assault terminators can have the missile launcher on them. Remember though that this one works like the old missile launcher so only 1 shot not 2. This ability to mix your squads means you can have your squads tooled out to whatever role you need. As for deathwing assault that really is dependent on the board, your opponent, your list and what you plan to do. Its is worth remembering it is there in case you need it.
So how mechanized do you go? That depends. The more you go the less squads you will have. You also can go pure infantry which is a harder list but gives you the max number of squads. That is a pure water type list that will can taken apart if you falter. I usually suggest at least one Landraider chassis either crusader or standard. I prefer the standard landraider as it adds some much need long range anti tank punch to the army but if you want to assault with at initiative weapons going at initiative the crusader is the way to go as it will allow Belial to go wit ha squad (remember these landraiders transport 10 not 12).
So what are the pro's of this army? Well Terminator troop choices for one. having a 2+/5+ standard for troops is strong also 2 attacks base. Deathwing are fearless so they will never run meangin it will be hard to move them from an objective in cover. Every terminator close combat attack is a form of power weapon meaning that even shooty terminators are dangerous in close combat if they are given the chance to strike back. The ability to move shoot and assault all in the same turn is another strong point. Move to get in range and shoot then keep them at your range by moving back or at an angle and shoot. Whittling the enemy down is a huge Deathwing Strategy.
The Con's are standard for all outnumbered armies. They are outnumbered and with squad only able to be 5 man strong you have to be careful. Also the high amount of potential I 1 weapons means that you have to be careful who you assault. Rending attacks will hurt if you go after them. Also lack of supporting fire means that the deathwing squads will have to support each other carefully.
That is about it really for Deathwing. It is a really cool and strong army with good staying power. No opponent really likes to deal with terminators. Despite what some may say Deathwing is a tournament capable list.