Sunday, July 26, 2009

Codices

Hey everyone. Another pictureless post but that's ok!

Today I want to rant about codices.. No not complaining about any of them but on how to use then past there literal intentions. What do I mean? Well ill tell you.

A codex is designed to let you play that specific army and of course we all know that and they do a good job. But not everything in the 40k universe is represented. For example DIY Space Marine Chapters often utilize either the generic codex or one of the chapter specific codex (Dark Angel, Black Templar etc.) regardless of whether or not they are a successor chapter. Why does this matter? Well because this is what I am talking about and think is great. Essentially using a codex "Counts As" Army.

For example. By Blood Reavers Space Marine Chapter of which I have that 1 test model is going to be a counts as army using the Blood Angels codex or Black Templars codex depending on army list. That chapter has nothing to do with Blood Angels or Black Templars but is using the rules for those armies.

it doesn't have to be as straight forward as that. From the Warp has a great example of this type of army with his Lustwing. Using the Dark Angels codex for the Deathwing and Grey Knight terminator allies to represent his Lustwing a chaos terminator army. That is a good example of using a codex for its special rules to represent an army of your own design.

There are other examples. One being Using the Tyranid Codex to represent the Xenos on the planet murder from the Horus Heresy Novel series.

Another example is using the witch hunter codex to represent an Admech army. Using the faith points to represent special tech or faith in the omnissiah. Or utilizing the Daemonhunters codex Grey Knight forces to represent Adeptus Custodes along with Space marine allies painted like adeptus custodes.

The new Guard Codex can represent a variety of things aside from the regiments. You can represent traitor guard using many psykers or whatever you want. You can represent Arbites using the guard codex. A penal legion is obvious as well. you can also represent a remnant or hive ganger militia army. You can also play a Admech army with this codex. All these ideas can utilize special characters or specific squads utilizing the counts as rule and of course your own model modification abilities.

So in short if you have an idea for an army from the 40k fluff that does not have its own codex sit down and look at the codices and think. Think about what has the best unit choices and rules set to best represent the army and go with that codex. Just make it clear via wargear options as well as telling your opponent what represents what if its not clear. For Example my counts as Tigiruis model for my pre-heresy Thousand Sons stands out from the rest of the army but I still will let my opponent know what he is.

I find that most players are fine with armies like this as long as you obeying the rules of the codex your using and of 40k and of course that your nice and sporting about telling your opponent what is what. Feel free to post your own army ideas that you have or are using for an army that does not necessarily have its own codex in the comments. Until next time..

4 comments:

Space Hulk Enthusiast said...

Nice post, I'm a huge fan of "counts as" armies and the freedom that comes with modeling/bulding them.

As long as you're very clear with what everything represent to your opponents, there should never be a problem... and you get to see some fantastic forces as well.

eriochrome said...

I am in agreement. My space marines usually use the normal codex but my termis are designed to use the deathwing rules if I want to use that army. I have been thinking of picking up a copy of the Black Templar book as an option to since I have a good number of scouts and cc armed marines.

Akenseth said...

I play a "counts as army" myself and have always been a fan of them. As long as your opponent is okay with it (And why not?) then there shouldn't be any problems.

TheKing Elessar said...

Quality post. :)